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Playing on the Computer

Computing

Digital technology is driving extraordinary global changes, so it’s crucial that children and young people are educated to make use of their opportunities. The also need to know how to use technology safely.

Intent

At Steeple Morden Primary School, our intent for the Computing curriculum is to equip all children with the necessary skills, knowledge, and understanding to thrive in an increasingly digital and connected world. We aim to develop a passion for computing, ensuring that children develop an ability to stay safe and think critically and creatively. Our curriculum is organised into four strands: Understanding Technology, Programming, Digital Literacy and Online Safety. Our objectives are to:

  • Prepare children for the future: We aim to develop computational thinking, algorithmic skills, and knowledge of programming languages, which underpin the skills needed for future education and employment.

  • Digital literacy: Children will gain the ability to effectively navigate, critically evaluate, and create information using a range of digital technologies. This contributes to their confidence and capability as safe and responsible digital citizens.

  • Encourage exploration and innovation: Through a hands-on, creative approach, we empower children to explore technology, developing an innovative, mindset that encourages problem-solving, resilience and collaboration.

Implementation

The implementation of our Computing curriculum is structured, engaging, and aligns with the National Curriculum requirements.

  • Curriculum Design: Our Computing curriculum is based on a progressive framework that introduces concepts in a logical sequence across Key Stage 1 and Key Stage 2. Including programming, digital literacy, online safety, and understanding technology.

  • Resources: Our school is resourced with modern technology, including laptops, tablets, and equipment needed to teach physical computing e.g., Crumble computers, Raspberry Pi computers and Microbits. We ensure that children have individual hands-on experience with up-to-date software and hardware.

  • Staff Training: We invest in continuous professional development for staff, ensuring they are confident in delivering the Computing curriculum. Staff workshops and access to external training help teachers stay current with emerging technologies and pedagogies. We make use of links with organisations such as the Raspberry Pi Foundation and the National Centre for Computing Education.

  • Online safety we uses resources that follow the UK Council for Internet Safety framework ‘Education for a Connected World’ to inform our online safety provision.

Assessment and Feedback: Regular formative assessments are conducted to monitor pupil progress, inform planning, and provide tailored feedback based on the knowledge and skills we have identified the children need to learn.

Impact

The impact of our Computing curriculum is evident in the accomplishments of our children

  • Pupil Achievement: children demonstrate both creativity and competence in their Computing skills. By the end of Key Stage 2, children are often able to code independently, collaborate in digital projects, and understand the ethical implications of technology.

  • Engagement and Enthusiasm: Pupil engagement in Computing lessons is high. Our surveys indicate that children enjoy learning about technology and actively participate in lessons, choose to continue projects at home.

  • Personal Development and Digital Citizenship: Children demonstrate a strong understanding of online safety and the importance of responsible digital behaviour and navigate the online world safely, and respectfully. The know how to report and ask for help if they come across anything that makes them feel uncomfortable.

  • Parental and Community Involvement: We actively engage parents and the community, holding workshops and informational sessions to raise awareness about online safety.

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